A subreddit and Discord server was made to discuss Cemu piracy. Changing graphics packs does not help, tried testing crashes with the 1080p pack and no pack at all. Cemu cannot connect to a real or emulated. System titles and installable applications are decrypted at install time, disc-based games are decrypted at load time. Problems persist even with Affinity option enabled, CheatEngine speedhack activated and Video drivers updated. Lastly, I, as well as many others, suffer from random crashes after half an hour, an hour, two hours of game play, very random.
No other graphic modifications active. Vanilla Game and Update Data must be kept separate! That update completly removed the need to manage files for the user. Bayonetta is a butt-kicking, havoc-wreaking witch who wields sweet weapons like pistols, whips, hammers, flamethrowers, and poison bows. Wii U Key d8b4970a7ed12e1002a0c4bf89bee171740d268b Used to decrypt Starbuck binaries at load time namely for Wii U and for vWii. So in a way the game pushes the hardware beyond what we assumed where the hard limits.
Nvidia Profile Inspector Tweaks: If you're an Nvidia user, create a copy of Cemu. I don't see how that could cause your issues, so if it really does have that extra space there it's probably not related. Game did not crash once. But you can actually get into the game now. Make sure to save often. Blanked out one is the common key.
Generally the game plays very smoothly, unless I'm in a town or an area with a lot of things going on on screen like heavy snow and enemies. A fix is being worked on. Random crashes occur in shrines when you use either the magnesis, statis or cryonis rune. In very wide open areas fps hovers around ~20, but in shrines or less intensive areas it mostly sits at 30. Most temples run at 60fps when the fence skip hack is on, it makes the game run in double speed when inside of a temple. My guess is that we will see small incrementals in speed for almost every future Cemu release.
Heavy framerate drops during battles. I turned off the fence skip hack once in a temple then turned it back on once finished with the temple. Physic glitches, rune abilities that require object selection don't work, no water collision, etc. This can cause a lot of stutters and slow the game down. I've had some issues with textures appearing glitched after cutscenes, and occasionally the game may start glitching with sound effects resulting in it repeatedly playing random sound effects like water splashing, fire crackling, and the horse's cry. You can go to and search for the ones you want.
You can safely delete it in the event that it gets too big for a text editor to parse. All shrines are a consistent 60fps. This is the purpose of the TextureRedefine rule. Note: Since updating to 1. I recommend the 1440p Resolution and Adjustable Bloom packs at the very least. It was released a Wii U emulator, the Cemu. Game is updated to v64.
It's impossible to know the amount of time required to come to the solution if both the cause and the solution is not known. Also seem to consistently crash when Hestus does his work. If this is the case, you will have to generate your own shaders and delete the ones you downloaded. The water doesn't have any physics effect. Playing with 1080p Graphics Pack.
A compatibility list can be found or. But it could take years as well. Strange thing is that, if i power off then on my pc, cursor won't hide, but if i restart, it will. Improvment overall with new 120mm cpu fan and cemu. Used an 8k shader cache from reddit. Also performance does not change either.
Rare stuttering, but freezing sometime. In Overworld, my fps is hovering around 18-25, in shrines and dungeons it was quite smoother with fps around 35-40. Sometimes, the lighting reflections all glitches big rippled bright rings right before Link steps on some pedestal, or when opening some treasure chest. If you have some issues, make sure it isn't your driver. This should make it no longer crash at start-up. As the shader cache built up constant 3-4 second game freezes became more prominent, to the point it could happen every 2-5 seconds. You will need to have installed the to run the emulator.